
Bubble Bobble 8x

Version 0.963  (21097 bytes)
APLHA TEST VERSION!

 By Dan Weiss
    bubblebobble@dwedit.cjb.net

 http://bubblebobble.dwedit.cjb.net/


NOTE:  An early alpha Flashapp version is included.  Tell me if it works
and report all bugs!
Secret: In the flashapp version, you can play IceClimb by pressing "I"
at the title screen


Introduction
------------

This is a clone of the classic video game Bubble Bobble for the TI82,
TI83 and TI83+ graphing calculators.  You control a bubble dragon named
Bub.  You shoot magic bubbles at the enemies to trap them inside, then
pop the bubbles with the enemies inside.  You get more points for popping
more bubbles at the same time.  When you kill an enemy, it leaves
behind fruit, which you can collect for even more points.

This is an beta version, and the game is not yet fully complete, but
is really close.


Controls
--------

The arrow keys move Bub left or right.  The Up arrow or Alpha key makes
Bub jump.  The 2nd key makes Bub shoot a magic bubble.  If you hold down
a jump button while falling on a bubble, you will bounce up on it.  Use
this trick to reach high places!

Clear saves and quits, Math turns off the power mid-game.


Hero
----
   @@       Bub  (Bubblun)
@@  @@@     
 @ @ @ @    This is the hero of the game.  He was once
 @ @ @ @    a boy, until Baron Von Bonner transformed
@@ @ @ @    him into a magic bubble dragon and kidnapped
 @  @@@     his girlfriend!  He is on a journey to save
 @ @        her from the cave of monsters.
@ @@@ @@    

        Bob  (Bobblun)                        @ @@  
                                             @@@  @@
        Bob is Bub's brother, he only       @ @ @ @ 
        appears in 2 player games.          @ @ @   
                                            @ @ @ @@
        Press X,T,theta at the title         @@@  @ 
        screen for Linkplay!                @@@ @@@@
                                                  @@ 




Enemies
-------
 @@@@@@     Bubble Buster (aka Zen Chan)
@@@@@@@@    
@ @@ @ @    A mean wind up toaster.  It moves around,
 @ @ @ @    and jumps.  Trap them inside bubbles then
   @@@@@    pop them!
@@@         
 @@ @@@     
    @@@@    

      Stoner (aka Mighta)                     @@@@ @
                                             @@@@@@@
      This monster looks like a Wizrobe.    @@   @@@
      Wizrobe.  When it gets angry, it      @ @ @ @ 
      throws rocks, so watch out!           @    @ @
                                             @ @@@@@
                                            @ @@   @
                                             @@ @@@ 

  @@@@@     Beluga (aka Monsta)
 @ @@@@@    
 @  @@@@    A purple floating whale.  It floats
@@@@@  @    around aimlessly, turning 90 degrees
@@@         at every obstacle.  It only moves
@@    @@    diagonally.
@@@@@@@     
 @@@ @@     

      Hullaballoon                             @@   
                                              @@ @  
      This monster is a cross between a     @@@ @@@@
      helicopter and a pig.  It floats      @@@@@@@@
      around, faster than the Beluga.        @ @@ @ 
                                             @ @@ @ 
                                            @@@@@@@@
                                            @@    @@

 @@@@@      Banebou
@@ @ @@     
@@ @ @@     A coiled up monster on a spring.
 @@@@@      It bounces around endlessly, only
@           turning when hitting a wall.
 @@@@@      
@           
 @@@@@      

      Hidegonsu                              @ @  @ 
                                              @@@@  
      A furry monster that can spit out      @ @ @@ 
      fireballs.  These fireballs move       @ @    
      much faster than the Stoner's rocks.       @@ 
      This one is dangerous!                  @@@  @
                                            @@ @@ @@
                                             @@   @ 

  @@@@@     Drunk
 @@    @    
@@  @ @     A grumpy old alcoholic elf. 
@ @    @    It can throw its beer mug at
@@@  @ @    you, and it will ricochet back!
  @@@@@     
@ @@@  @    
 @ @ @@     

      Invader                                @    @ 
                                              @  @  
      These space invaders first attacked   @  @@  @
      Earth in 1979, and seem to be         @ @@@@ @
      appearing in many different games as  @@ @@ @@
      well.  They move left and right, and   @@@@@@ 
      drop lasers below, and they move        @  @  
      FAST!                                 @@@  @@@


Beta Status
-----------
Levels: 100
Supported Enemies: 8 of 8
Bonuses: 7 of 8

  


Version History
---------------
Version 0.963
  Added:
    Super Game!  Harder enemies when enabled.  Beat the game to
    access the feature.
  Changed:
    It is easier to spell extend, the game now has a lower chance
    of giving you extend letters you already have.
    AI doesn't get stuck repeatedly jumping as often, also now
    slightly smarter in general.
    Thunder Potion on level 100 never expires in linkgames when a
    player dies.
  Fixed:
    Hidegonzu Fireball bug fixed, now it cuts off properly at the
    right edge of the screen, rather than pixel 64.

Version 0.962
  Flash Application!
  Added:
    Flower Potion  (Bonus doors now act as flower potions)
    High scores!  Press Graph at the title screen to view them
  Fixed:
    Bub now animates properly when he has the shoes
  more...

Version 0.960
  Added:
    Drunk
    All collisions added to linkplay
    Now you can resume link games, even when a link error occurs!
  Fixed:
    Linkplay bug where player 1 got bonus doors and player 2 got something else

Version 0.959
  Fixed:
    Fixed the linkplay bugs involving Extend Letters and Player 1 having
    difficulty jumping.
  Added:
    Counter at top middle of screen tells you what level you're on
  Changed:
    Updated the .SWF manual

Version 0.958
  Added:
    Almost Complete Linkplay!  Press X,T,theta at title screen for linkplay
  Changed:
    New lives counter

Version 0.957
  LINKPLAY TEST VERSION!  2 Players, but player 2 is invincible
  Press X,T,theta at title screen for linkplay

Version 0.956
  Added:
    Finally added Banebou!

Version 0.954 ALPHA
  Fixed:
    Fixed a MAJOR BUG involving the candy cane

Version 0.952 ALPHA
  Fixed:
    No more invisible rocks killing you when you beat levels!
    (bug from last aplha)

Version 0.951 ALPHA
  Added:
    Water now sweeps player away
    Added the huge item from the cane!
    End boss now killable, still no ending
  Fixed:
    Top of screen collision bugs
    More bugs...
  Size:
    TI-82  19233
    TI-83  18803
    TI-83+ 18877

Version 0.940 ALPHA
  Added:
    All 100 levels and End boss
    Venus and SOS ports included
    Fire Bubbles
    New bubble popping system
  Changed:
    Altered levels
    more...
  Size:
    TI-82  18785
    TI-83  18355
    TI-83+ 18429

Version 0.801
  Added:
    How has 90 levels!
    New title screen and menu!  (tile screen based on Shawn Pero's fanart)
    Round select feature, get far in the game and you can start later on!
    Time bonus fruits
    More enemies supported
  Changes:
    All new enemy AI!
    You now have 5 credits to contine.
    more...
  Size:
    TI-82  17097
    TI-83  16667
    TI-83+ 16741

Version 0.629:
  Added:
    21 more levels   (41 total)
    Existing levels revised
    Shoes Item
    Extend Letters
    Water and Thunder Bubbles
    Continue Feature  (3 credits)
    more...
  Fixed:
    Crash bug when resuming a saved game fixed
    more...
  Changes:
    Collision Detection nicer against enemies
    more...

Version 0.602:
  Added:
    10 extra levels  (20 total)
    Revised first 10 levels
    Added code for Stoners and Belugas, now they aren't the same as the first enemy. :)
  Fixed:
    Bubble Movement bugs fixed!
  Changes:
    Now have 5 lives instead of 3


To be added later Checklist:
----------------------------
 _ Bouns Lives
 _ Fancy EXTEND Animation
 _ The Baron who appears when you take too long


Misc Notes:
-----------
This game's title screen art is Shawn Pero's fanart.
You can see it at http://www.bubandbob.com/fanart/shawn_pero/bub2.jpg
Several pieces of code were borrowed from other programmers:
  *TCPA's Tilemapping routine. (modified)
  *CrASH Man's SprClip routine (modified)
  *Kirk Meyer's routine to display long integers (modified)
  *CrASH Man's random routine


-------------------------------------------------------------------------------------
Bubble Bobble 83 (C) 2002 Dan Weiss

Bub, Bob, Bubble Bobble and other related names are trademarks of Taito coproration
